Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Thursday, April 16, 2015

STILL MORE VIDEO GAME IDEAS

I confess to getting carried away with the "Bad Side of Town" concept on the video game I worked on. I figured a bad side of town ought to LOOK like a bad side, thus the buildings took the shape of rioters battling with the police.


How would a skateboarder navigate through this 3D jigsaw puzzle of a city? I got a start on the problem (above) but I had to put it aside. I was after all supposed to be working on a Hong Kong Level, not a crime city.


I had so much fun on the prop end of what I did for that game that, when I was finally laid off, I briefly tried to sell myself to mainstream studios as a prop designer.


Haw! What a disappointment! Nobody but Spumco was interested in this (above) sort of thing.


At first I didn't know whether the Jungle Level was supposed to cover Central and South America or Africa, so I did both. Here (above and below) are some African huts.


Lots of quick sketch stuff.


I threw in some Micronesian designs, too. It all seemed to fit together somehow.


These Africans worshipped Tiki gods. 


There had to be some kind of danger in the Jungle Level and I had a chance to try out different things.

I also did more trees. Who'd have thought that trees would be so much fun to draw?


Here's a black musician pyramid. It wasn't approved, maybe because it was too far off topic. 


Monday, April 13, 2015

VIDEO GAME IDEAS

Above, a Theory Corner exclusive. It's an idea sketch for a Spumco laxative commercial, never made. 


Although this was done on another studio's paper, I think this (above) was part of a test for a freelance storyboard spot on a Warners show. I didn't get the job; maybe because I worked too rough. Anyway it shows Bugs playing baseball in drag, stealing a base from Elmer.


That's an arm pinch, not a nipple pinch!


Maybe I ran afoul of the paperless office concept. I should have used a Cintiq. I was just daunted by the $2,000 price tag. I figured I'd get the job first then buy the hardware, but things don't work that way. Yikes! An expensive lesson.


More trees for the video game. I love drawing trees.


Above, for the video game, a dude throws his gang sign.


How did finger signs ever get popular? Who was the first one to do that?


Thursday, March 26, 2015

MORE OF MY VIDEO GAME IDEAS

Another Theory Corner first: here's more of my video game sketches. In this drawing (above) I tried to give Aztec/Mayan motiffs a sort of Basil Wolverton sensibility.


 Above, some fake Aztec wall decoration (above).


I like the idea of sometimes finding yourself skating in cramped quarters. In a situation like this (above) the possibilities are endless. You can be crushed by the trolley or you can dive into manholes or open doorways that lead to other locales. You can also press yourself against the wall and accept the punches, slaps, kisses, cat scratches, farts, etc. of the passengers and pets leaning out the windows.


I love stuff like this (above).


This thought (above) would have required a total redo if it had been accepted. I was trying to make fun of traditional Japanese furniture which is very low and close to the ground, but the idea doesn't come across here.



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